This is the second of a three-part series which covers various aspects of Python’s memory management. It started life as a conference talk I gave in 2021, titled ‘Pointers? In My Python?’ and the most recent recording of it can be found here.

Check out Part 1 of the series, or read on for an discussion of equality in Python, and why it’s more complicated than you might think!

Object IDs, and why they matter

We ended Part 1 with the following question: how do we know when two Python objects are really the same object in memory? If we do b = deepcopy(a), how can we know for sure that it didn’t just create a new pointer instead of a whole new object? Well, Python has a couple of options, and they are is and ==.

So, how do each of them work? Let’s dive in!

The is comparator

One way we can ask ‘are a and b the same?’ in Python is to write this:

>>> a is b

This will return us either True or False If the two objects really are the same object in memory, then is will tell us just that. One very useful thing that can help us to understand this, and to see it in action, is looking at the id of an object in Python.

Object ids

Python has a built-in id function with the following properties:

  • id(x) is an integer
  • id(x) == id(y) if and only if x and y refer to the same object in memory
  • id(x) is constant for the lifetime of x - that is, as long as x remains in memory

There are many implementations of Python, and while the above three things should be true of the id function in each of them, they don’t all do it in the same way under the hood. Some implementations, such as CPython (the python interpreter written in C), use the object’s memory address as its id - but don’t assume that all implementations will!

For example, another Python implementation is Skulpt, the Python-to-JavaScript compiler which Anvil uses to run Python client code in the browser (so that you can develop for the web without having to write JavaScript). Objects in JavaScript don’t have stable memory addresses, and JavaScript doesn’t expose a stable idenitifer for every object. So, Skulpt can’t use the object’s address in memory as its id.

For the rest of this article, we’ll be using examples generated using CPython, which does use an object’s memory address as its id. CPython is able to do this because, once an object in CPython exists, it can’t be moved around in memory. That means that using an object’s address as its id will guarantee a stable value for the lifetime of that object, unlike (for example) Skulpt.

So, let’s look at what happens when we check an object’s id!

Below, we define a list a, and create a new pointer to it by setting b = a. When we check their ids, we can see that they’re the same - a and b point to the same thing.

>>> a = ["a", "list"]
>>> id(a)
139865338256192

>>> b = a
>>> id(a), id(b)
(139865338256192, 139865338256192)

Trying the same thing with c = a.copy() shows that this creates a new list object; a and c have different ids.

>>> c = a.copy()
>>> id(a), id(c)
(139865338256192, 139865337919872)

So, now that we understand the id of an object in Python, we can see that the is comparator is actually really simple:

is uses id(x)

Saying a is b is directly equivalent to saying id(a) == id(b). When you call is on two objects, Python takes their ids and directly compares them. That’s it!

However, that isn’t the end of the story; Python has another, more flexible, way of defining object equality.

The == comparator

Another way of asking ‘are a and b the same?’ in Python is to write the following:

>>> a == b

Just like is, this will return us either True or False. But the way Python decides which to return is different than the is operator, and this means that == and iscan give us different results for the same objects.

To see this in action, let’s consider our familiar example, with a pointing to a list object list, b another pointer to that object, and c a pointer to a copy of that object:

>>> a = ["my", "list"]
>>> b = a
>>> c = a.copy()

With this setup, we can do the following comparisons, and see that a ==c is True while a is c is False:

>>> a == b
True
>>> a is b
True

>>> a == c
True
>>> a is c
False

Once again: what is going on here? How can two things be the same and not the same? The answer is that is and == are designed to serve two different purposes. is is for when you want to know if two pointers are pointing at the exact same object in memory; == is for when you want to know if two objects should be considered to be equal.

is uses id(x)

The answer is that is and == are designed to serve two different purposes. is is for when you want to know if two pointers are pointing at the exact same object in memory; == is for when you want to know if two objects should be considered to be equivalent.

== uses __eq__

When you write a == b, you’re actually calling a magic method, also known as a dunder method (named for the double-underscore on each side). You might be familiar with some magic methods already, such as:

  • __init__, called when an instances of a Python class is initialised
  • __str__, called when you use the str function - e.g. str(some_object)
  • __repr__, similar to __str__ but also called in other circumstances such as error messages

Magic methods are simply methods on a Python class, and the double underscores indicate that they interact with built-in Python functions. For example, overriding the __str__ method on a Python class changes how the str function will behave if you call it on an instance of that modified class.

When it comes to == and __eq__, it’s easiest to understand with some examples. Let’s take a look!

Overriding the __eq__ method

Below, we define a class with its own __eq__ method. Every __eq__ method takes two arguments: self - the instance of the class in question - and the second argument (in the below code snippet we call it other) which is whatever object self is being compared to.

class MyClass:
  def __eq__(self, other):
    return self is other

So, if we evaluated the following:

>>> a = MyClass()
>>> a == 'some string'
False

… then this invokes MyClass’s __eq__ method, with a as the self parameter and the string 'some string' as the other parameter. Note that other doesn’t actually have to be an object of the same type as self! You can choose to make your __eq__ method check for that if you like, but it’s not automatic.

In the above example, MyClass.__eq__ uses the is comparator, which is equivalent to comparing the ids of each object. As it happens, this is actually the default behaviour for any user-defined class in Python.

So, what happens if we define some non-default behaviour?

Below, we define a class which takes a name argument (which will help us keep track of our instances in these examples) and has an __eq__ method which indiscriminately returns True.

class MyAlwaysTrueClass:
  def __init__(self, name):
    self.name = name

  def __eq__(self, other):
    return True

Because we’ve overridden the __eq__ method to always return True, that means that all instances of this class will be considered equal under the == comparator - even when their names have different values!

>>> jane = MyAlwaysTrueClass("Jane")
>>> bob = MyAlwaysTrueClass("Bob")
>>> jane.name == bob.name
False

>>> jane == bob
True

Moreover, we can also see instances of MyAlwaysTrueClass behaving weirdly when compared to objects of different types:

>>> jane = MyAlwaysTrueClass("Jane")

>>> jane == "some string"
True
>>> jane == None
True
>>> jane == True
True

When comparing an instance of MyAlwaysTrueClass to anything - not just instances of the same class - it’ll return True. This is because, as we said earlier, the __eq__ method doesn’t, by default, check the types of the objects being compared.

So, we can make objects be equivalent to anything by overriding __eq__. We can also do the opposite:

class MyAlwaysFalseClass:
  def __init__(self, name):
    self.name = name

  def __eq__(self, other):
    return False

You might think this is more sensible, but consider:

>>> a = MyAlwaysFalseClass("name")
>>> a == a
False

Moreover, because the behaviour of __eq__ is dependent on which object is self and which is other, we can get the following behaviour by using one instance of MyAlwaysTrueClass and one MyAlwaysFalseClass:

>>> jane = MyAlwaysTrueClass("Jane")
>>> bob = MyAlwaysFalseClass("Bob")
>>> jane == bob
True

>>> bob == jane
False

This is because the order in which we compare jane and bob matters. When we do jane == bob, we’re using the __eq__ method defined in MyAlwaysTrueClass - jane is self and bob is other, and that method always returns True. The opposite is true when we write bob == jane, so we get a False value for that expression.

In summary: magic methods are a fun way to make Python do things that seem very strange, and should be tinkered with at your own risk!


So, what have we learned? We’ve covered is and ==, the two ideas of equality in Python, and learned that is uses object ids and == uses the __eq__ magic method. We’ve also explored how we can override __eq__ to define our own ideas of equivalency, and seen why doing so can lead to some weird behaviour.

Earlier, we mentioned that id(x) is constant and unique ‘for the lifetime of x’, which is equivalent to saying ‘as long as x remains in memory’. That raises the question: once we’ve created an object x, how and why does its ’lifetime’ end? Check out Part 3 of this series for the answer!

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