Call Context
Call context provides information about where your code is running and where it was called from.
The anvil.server.context
object provides this information.
Where your code is running
To check where your code is running, call anvil.server.context.type
. For example:
if anvil.server.context.type == 'uplink':
# We're on the Uplink, so connect to Anvil.
anvil.server.connect("<my-app-key>")
Client information
Client information tells you about how the user is accessing your app – whether from a web browser, an HTTP endpoint, an incoming email, or an Uplink script.
The anvil.server.context.client
object tells you about that client, including its type
(one of "browser"
, "http"
, "email"
, "uplink"
, "client_uplink"
or "background_task"
).
For browsers and HTTP addresses, you can also find the IP address (client.ip
), and a geographical location estimated from that IP (client.location
).
client
is None
when executing in the browser, or when executing on an Uplink but not as part of a server function. (In this situation, this code is the client!)
Remote caller
It’s also sometimes important to know how the current server function was called. For example, code in the web browser is not trustworthy, so it could pass us malicious arguments. anvil.server.context.remote_caller
tells us about how this server function was called.
remote_caller.is_trusted
is a boolean value that tells us whether we were called from trusted code – that is, a server module, background task or uplink.
remote_caller.type
tells us exactly what type of code or event triggered this call (can be "browser"
, "server_module"
, "http"
, "email"
, "uplink"
, "client_uplink"
or "background_task"
).
remote_caller
is None
when executing in the browser, or when executing on an Uplink but not as part of a server function. (This code was not called from anywhere!)
Do you still have questions?
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