What I’m trying to do:
Draw a simple rectangle on the Canvas. I copy pasted, directly from Anvil docs.
def canvas_1_reset(self, **event_args):
"""This method is called when the canvas is reset and cleared, such as when the window resizes, or the canvas is added to a form."""
c = self.canvas_1
# Set the stroke and fill styles
c.stroke_style = "#2196F3"
c.line_width = 3
c.fill_style = "#E0E0E0"
# Draw a filled rectangle
c.fill_rect(100, 100, 50, 75)
pass
What I’ve tried and what’s not working:
The rectangle will not appear in my app. What am I doing wrong?
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